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PC-SIG: World of Games
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TRIBOLO.DOC
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1991-04-21
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EGA STRATEGY GRID GAME
TRIBOLO by William Soleau Version 1.0 April 1991
Req. EGA (Mouse optional)
* Note *
The default for Tribolo is using a mouse. The instructions
are for mouse interface. The computer will sense if a mouse
is installed. If not installed, your moves will be
accessed by the arrow keys and the <enter> key will be used
to place your piece. If for some reason you have a mouse
and it does not seem to be working properly with the game,
create a dummy file callled "NOMOUSE" in the directory where
the game resides. This file will make the default for the
game the keyboard. To create this file at the dos prompt
type-> copy con nomouse (press return)
type-> nm (press return)
(press the F6 key and then press return)
* * * * * *
TRIBOLO (THREE WAY OTHELLO) GAME RULES
The object of the game is to have the majority of your
color squares on the board at the end of the game. The rules
are quite simple, it takes a minute to learn and with
practice you'll see yourself improving steadily.
In the game of Othello, you play against a single opponent
and all your strategies are straight forward. However, in
Tribolo, not only is the game board always different, but you
now have two opponents! This makes all the old othello
strategies useless, you'll discover why as you begin to play.
There are three colors; you are Blue and the computer
plays your two opponents, Red and Green. At the beginning of
each game (un-registered version), the board will appear with
12 randomly placed tiles of each color scattered on the game
board. There are also 12 grey tiles, which remain there for
the duration of the game. You cannot place your pieces on
these grey tiles.
When you first begin, you will be asked to press any key.
The computer will then randomly decide who goes first. It
does not play favorites!
On your move, the mouse cursor will appear on the game
board. Move the mouse to an empty square (white) on the board,
the click the left button to place your piece. A move consists
of outflanking your opponents squares by putting it so that
your color is on either side; or diagonally , of your opponents
squares (Red or Green). You must be able to flip over one of
the opponents to your color, or the move is not valid. The
computer checks all valid moves.
Now here is where Othello players will have to re-learn the
game. You can only turn over your opponents if they are of all
the same color, whether it is up,left,down,diagonal...etc.
b represents your move B=blue R=red G=green
Example: BRRRRRb you would capture all the Red squares
between your two Blue ones. Therefore it would flip them
to look like this: BBBBBBb. A square may outflank any number
of squares in one or more rows, in any number of directions at
the same time, horizontally, vertically or diagonally. (A row
is defined as one or more squares in a continuous straight
line)
However, using the same example, let's say a green was also in
the line of red tiles...
Example:
BRGRRRRb This is not valid
This would be an illegal move because the colors between your
two blue colors are not all the same color.
Other Example: (A block of colors)
Your Move-> bGBRRB Flips to-> bBBRRB
RRGRRG BBGRRG
BRBGRR BRBGRR
If on your turn, you cannot flip at least one of your
opponents color, your turn is forfeited and play passes to the
next player. The computer will tell you if this is the case.
However, if a move is available to you, you may not forfeit
your turn. Sometimes it's hard to find out just where it is
that you have a valid move. At anytime during your turn, you
can press the <P>ossible key, and it will show you all the
possible places you can place your tile. By pressing the
<B>est key, the computer will show you where you can turn over
the most tiles. However, sometimes this is not to your
advantage, so use your own judgement. Also some might consider
this cheating... you be the judge.
You many not skip over your own color square to outflank
an opposing square. Square(s) may only be outflanked as a
direct result of a move and must fall in the direct line of
the square placed down.
Example: bRRRBRRB flips to bBBBBRRB
The game is over when either all empty squares have been
filled or when it is no longer possible for any player to flip
any opponents squares. The computer will give you a running
score of squares on the top of the screen. When the game ends,
the one with the most squares of his color will be the winner.
Key Assignments:
<S>ound = Toggles sound on/off
sa<V>e = Saves game board so that you can
continue at a later time.
<L>oad = Loads a previously saved game.
This can only be used at the start
of a new game.
<B>est = Shows your best possible square
for turning over the most tiles.
(not always the best place!)
<U>ndo = Takes back your last move
<P>ossible = Shows all your possible placement
opportunities.
<N>ew Game = Starts a new game/does not record
game in scores.
s<C>ores = Shows scoreboard
The wins and losses and ties are
recorded for all colors. A tie
does not get recorded as a win for
the two players involved, but goes
into the tie category. Your
percentage of wins is also shown,
based on the number of games
played. If you have the highest
number of squares turned blue at
the end of the game, and that is
the highest you've ever had. You
will be asked to input your
initials and that total will be
shown also.
<Q>uit Quits Tribolo program
*** Conclusion ***
This version allows you a different game board every time
you play the game. This is called the standard board #7. In
the registered version, you will have access to other game
boards with various set-ups. Each with it's own score card to
record wins and losses. At the end of the program, you can
view these game boards if you want to by pressing <S>ee... at
the final screen. Information on registering is also shown on
the closing screen.
Now start Triboloing..... and enjoy!!!
William Soleau
163 Amsterdam Ave
Suite #213
New York, NY. 10023